Design:
A Better Path to Innovation
Nathan Shedroff
California College of the Arts | nathan@nathan.com
Three years ago, I got a call
from an editor of one of the
biggest business magazines
in the U.S. (who shall remain
nameless, not to preserve his
anonymity but simply because I
can’t remember which magazine
it was). What he said over the
phone was this: “We’re planning on writing a book about
how businesses can innovate
like Apple does, and I was told
to talk to you about it.” I’m not
sure if he was asking me to
write it or just wanted feedback and leads, but my answer
stumped him: “You can’t write
that book.”
He thought I meant that
it would be best written by
another organization. I had
to explain that, no, the book
wasn’t writable. “It would consist of one sentence: Hire Steve
Jobs.” I went on to explain
that what Apple practiced was
“expert design,” a type of design
perspective and process that
is highly risky, usually disastrous for most companies, and
works only when you have a
leader with ultimate authority who also happens to have a
keen sense of design and amazingly accurate understanding
of what customers need and
want. Without this person,
no organization, no matter
how much money they had to
spend, was going to be able to
pull off the kind of innovation
that Apple has. For proof, just
look at Microsoft (and, specifically, at Vista, Zune, MSN, and
Ultimate TV).
Microsoft is an interesting
case, in fact. It spends millions
of dollars a year on exactly the
kind of user-centric research
regaled in the industry (you
know, ethnographic research,
customer personas and scenarios, user testing, etc.), and
yet it can’t even create workable
products, let alone innovative
ones (at least, on average). This
is because it has no support for
customer experience within the
company that has any power to
affect change in process, products, services, or strategy. This
won’t change, by the way, until
it either hires someone in place
of Steve Ballmer who cares and
understands about customer
experiences, or hires an experience czar at a senior level in
the company with the authority, backed by Ballmer, to kill
projects that don’t measure up
experience-wise.
Why Innovate?
With all of the talk in the business press over the past four
years about innovation, you
would think that it would be
clear to businesspeople what
it means to innovate and why
it’s important. However, while
engineers and designers have
an innate appreciation for
appropriate and significant
innovation, most businesspeople still need to be convinced
because of the risks involved
and because it’s not an easy
thing to do.
What most businesspeople
don’t realize is that everyone
who goes to business school,
plus anyone else who’s simply paying attention to the
business press, knows almost
exactly what they do. There are
only so many paths to stimulate growth, and almost every
businessperson on the planet
already knows them (and how to
implement them):
• Increase operational efficien-
cies (including cutting jobs
and expenses)
• Sell off assets (such as tech-
nologies, IP, or divisions)
• Mergers and acquisitions
(which are usually only temporary and often actually
result in lower growth once
they’re completed)
• IPOs (if the timing is right or
your business is the kind to
which these markets respond)
• “Rebranding” (again, often
temporary)
• Innovation
What most don’t realize is
that these paths are now the
cost of doing business. Every
company does them—or should
(though not everyone can implement them successfully)—but
there are no mysteries or dif-