This is Richard Pew’s second Timelines contribution. He describes twists and turns in designing a groundbreaking
digital synthesizer—inspired by Stevie Wonder and built by Ray Kurzweil. Kurzweil is the inventor also known
for pioneering work in optical character recognition (OCR), speech technologies, and predictions that we are bearing
down on a technological singularity. Pew was program chair for the first official CHI Conference in 1983 and
participated on three panels at CHI’86. He has been president of the Human Factors Society and was the first chair
of the National Research Council Committee on Human Factors. —Jonathan Grudin
An Exciting Interface Foray
into Early Digital Music:
The Kurzweil 250
Richard W. Pew
BBN Technologies | pew@bbn.com
The name Raymond Kurzweil is likely to be familiar
to most readers. One of his many inventions, the
Kurzweil 250, was the first 88-key polyphonic digital
synthesizer on which chords could be played and
that was capable of realistic reproduction of the
sound of a grand piano and other acoustic instruments based on digital sampling and recording
of real sounds. Stevie Wonder knew of Kurzweil
because of the latter’s earlier invention of a reading
aid for the blind and interest in building a synthesizer, Wonder asked Kurzweil if he could create an
electronic musical instrument specifically adapted
for him. Because Wonder represented the kind of
professional musician Kurzweil wanted to cultivate
as a user and advocate for his instrument, he actually created a Braille prototype of the synthesizer.
With the expected functional complexity and a
target selling price of $1,000, the design of the new
machine presented a significant and very interesting challenge. For BBN Technologies, the opportunity to confront that challenge came in the summer
of 1982. It all started when I received a phone call
from Aaron Kleiner, a principal in the New York–
based startup company Kurzweil Music Systems,
who asked if I would undertake the human factors
design and packaging of “a revolutionary keyboard-based electronic music synthesizer.” The only thing
I was not to be responsible for was the piano-like
keyboard because Kurzweil had a “friend” who had
invented a way to make a keyboard that simulated
the feel and percussive dynamics of a real piano.
There was no formal request for proposal. My colleague Carl Feehrer and I were shown a glossy prospectus that pictured (opposite page) and touted the
features of this unusual machine for the benefit of
potential investors. There appeared to be no one else
invited to compete for this HCI opportunity. They
wanted a proposal now and a completed, detailed
specification within six months. At BBN we called
such an inquiry a “bluebird”—an unsolicited opportunity that just “flew in the window.” Since neither
Carl nor I nor anyone at BBN had real experience
with the packaging aspects of industrial design,
we immediately located an industrial design collaborator, Paul Brefka of Latham, Brefka Associates
in Boston. Both Carl and I could claim human factors expertise, but Carl was trained in music and
I had no real music experience at all, except that
I survived listening to my son “percuss” daily on
his drum set in the basement. We acquired a Casio
VL- 1, almost a toy, for under $30 just to find out
what a keyboard synthesizer was all about.
Together with Brefka, we submitted brief proposals, and after a financial negotiation during
which BBN refused to accept stock in the fledgling
company with an uncertain future in lieu of cash
payment for our work, we embarked on a brief but
fascinating project.
We immediately broke up into two teams.
Brefka worked with the mechanical and electrical
engineers on packaging constraints and specifications. The human factors team included Pew,
Feehrer, a rock musician, and two or three Kurzweil
employees—“software gurus,” one of whom was
accomplished both as an electronic and acoustical
engineer and as a musician. We were given a very
detailed 300-page technical specification for the
instrument’s functional characteristics and circuit
design that we were told had been written single-handedly by Ray Kurzweil. We visited local music
studios and synthesizer repair shops to acquire the
requisite contextual data about the use, programming, and repair of such instruments. We had two
kinds of meetings at Kurzweil headquarters—
weekly design meetings of the two teams independently
and, less frequently, coordination meetings of the
combined staff.