to the standard video-refresh
rate of about 60 fields per second
[ 5], high-speed video can capture hundreds or thousands of
fields per second. More information is captured, enhancing the
researcher’s ability to observe
occurrences that are too rapid or
brief to perceive unaided.
We’re currently applying high-speed video to:
• Improve our understanding
of the steps in complex manual
maneuvers that occur too quickly to see clearly with standard
video analysis. For example,
the details of manual surgical
maneuvers, to inform the design
of medical instruments.
• Analyze the micro-ergonom-ics of everyday product interactions—from cooking utensils
to consumer electronics—to
identify motor-coordination hesitations, inefficiencies in hand
travel, and similar improvement
opportunities.
• Explore rapid user responses
and reactions (e.g., quick gestures and facial expressions)
as correlates to usability and
aesthetic characteristics for
prototype evaluation and differentiation.
Until recently, high-speed
video has been prohibitively
expensive and technical to use.
Casio has changed that with
the launch of the Exilim Pro
EX-F1 ( http://www.exilim.com/
intl/ex_f1), the first prosumer-targeted digital camera with
high-speed capabilities. The
camera provides several unique
features, including the ability to
record at up to 1200 fps per second (although 300fps and 600fps
modes are more pragmatic).
Note that high-speed video
requires sufficient lighting, so it
is most appropriate for daytime-
outdoor or studio use. And it
requires significant file sizes
for storage—about twice that of
HD. But unlike HD, which provides an incremental aesthetic
improvement, high-speed video
provides a new perspective on
observing physical behavior that
expands the potential for identifying innovative product design
opportunities. Extending visual
perception to micro-seconds can
reveal informative sub-patterns
of movement that are overlooked
or invisible at a standard time-scale. And as with any technology, thoughtful use and analysis
is required for meaningful interpretation.
play back the audio that was
recorded when you had originally written the note. For user
interviews, the researcher can
quickly reference notes directly
back to the audio of interviewees’ words for clarity and idea
expansion. For ethnographic
observations, both conversations
and environmental sounds can
be unobtrusively recorded (in
stereo) while taking notes. While
the device does not provide the
highest-resolution audio quality,
it increases the working bandwidth and accuracy of the design
researcher.
Audio Technology
Multi-tasking is an essential skill
in user research. Whether interviewing a consumer, observing
a task in real time, or usability
testing a website prototype, the
researcher needs to see and hear
what is occurring while simultaneously writing down key information and insights. Recordings
can back up the researcher, but
handwritten notes are the primary means of documenting
and reviewing data. At the same
time, notes tend to be succinct
and coarse, conveying the concept, but not the verbatim of an
event.
The Livescribe Pulse (www.
livescribe.com) is a pen-based
computer that offers the ability to narrow the gap between
what you observe and what you
write. The pen records the ambient sound (e.g., interviewee’s
voice, contextual noise) and
synchronizes the audio recording to what you are writing.
Subsequently, when you place
the pen-point on a particular
note (or sketch), the pen will
Data Analysis Tools
After research data is gathered,
the team needs to make sense
of it all. A common challenge
for design research teams is the
process of organizing qualitative
data into meaningful patterns of
information. Identifying and pri-oritizing observations, user input
and other “raw” content depends
on an effective process. But the
right tools can streamline these
efforts.
Often the biggest challenge
is knowing just where to start.
For example, consider trying to
make sense of the transcriptions
from several dozen user interviews—you might have a mix of
positive and negative feedback,
anecdotes, opinions, and narratives. You could painstakingly
sift through all of the conversations, highlighting meaningful
terms, or perhaps search for
keywords. Or you could leverage
software that provides structure
to text-based data to help guide
your analysis.
One such example is IBM’s
Many Eyes (http://services.
alphaworks.ibm.com/manyeyes).
While this Web application set
[ 4] Wiklund, M.E., and S.
B. Wilcox. “Time-Lapse
Video Offers More
Information in Less time.”
In Designing Usability into
Medical Products. Boca
Raton, Fla.:CRC Press,
2005.
[ 5] http://en.wikipedia.org/
wiki/Digital_video
September + October 2008