Conventional Design
Industrial design
Product design
Specialization
Conventional
Professional
Specific
Instrumental
Problem solving
Solutions
A priori design
Sustainable Design
Design of functional objects
Creation of material culture
Improvisation
Uncertain, uncomfortable
Amateur, dilettante
(acting with love and joy)
Holistic, integrative
Intrinsic
Experimenting
Possibilities
Contingent design
Adapted from Stuart Walker [ 17]
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AD28
Early Parallels
The current shift from a mechanical-object
ethos to an organic-systems ethos has been
anticipated in earlier shifts.
In the mid-1960s, architects and designers
began to focus on “rational” design methods,
borrowing from the successes of large military-engineering projects during the war and the
years following it. While these methods were
effective for military projects with clear objectives, they often proved unsuccessful in the face
of social problems with complex and competing
objectives. For example, methods suited to building missiles were applied to large-scale construction in urban-redevelopment projects, but those
methods proved unsuited to addressing the
underlying social problems that redevelopment
projects sought to cure.
Horst Rittel proposed a second generation
of design methods, effectively reframing the
movement, casting design as conversation about
“wicked problems [ 8].” His proposal came too
late or too early for the design world, which had
already moved on to “post-modernism” but had
not yet encountered the Internet.
Rittel’s work did attract attention in computer
science (he was a pioneer in using computers
in design planning), where “design rationale”
(the process of tracking issues and arguments
related to a project) continues as a field of
research. More recently, Rittel’s work has attracted attention in business-school publications
addressing innovation and design management
[ 18, 19].