EDITOR
Eli Blevis
eblevis@indiana.edu
Personal Inventories in
the Context of Sustainability
and Interaction Design
William Odom
Indiana University | wodom@indiana.edu
Eli Blevis
Indiana University | eblevis@indiana.edu
Erik Stolterman
Indiana University | estolter@indiana.edu
What kind of relationships do people develop with
the things they have at home? What is it that
makes them keep and cherish certain things and
discard others? And how is it possible to study
these relationships in a way that could inform the
design of sustainable interactive artifacts? The
behaviors implicated in connecting sustainability
to interaction design are diverse, particular, and
individual. As such, we have considered various
methods for untangling the complex nature of
these behaviors. One of the main questions that
prompts this inquiry and search for suitable methods is that of why we—most of us in industrialized
contexts—prefer new things to old ones.
This article summarizes research we have been
conducting that focuses on collecting individual
personal inventories of objects and technologies
that populate everyday life. The idea of personal
inventories is to inform—and improve—interaction
design practice as well as our knowledge of design
in the context of sustainability.
The Ensouled Design
We all know that we prefer and even love some
artifacts, while we are indifferent to others. We
immediately fall in love with some things on
the one hand, and our affections for some other
things develop over time. For designers it is a challenge to design artifacts that immediately inspire
love and continue to be cherished over time. The
notion of “ensoulment” can be used to describe
this kind of relationship between people and arti-
facts. Ensoulment is in Nelson and Stolterman’s
The Design Way [ 1], described as “going beyond the
notion of quality to suggest a mechanism by which
to promote an aesthetic of well-loved designs.” We
have elsewhere described the principle of promoting quality and equality of experience as the idea
that the design of new artifacts ought to consider
quality as a construct of affect and longevity in
a way that could support means of renewal and
reuse, by motivating “the prolonged value of such
objects or systems and providing equality of experience to new owners of such objects and systems
whenever ownership transfers [ 2].” We have also
elsewhere described the material effect of achieving heirloom status—that is, creating “artifice of
long-lived appeal that motivates preservation [ 2].”
These concepts serve as a critical lens through
which we investigate the nature of human-product
relationships and explore how this knowledge can
inform the design of future, longer-lasting interactive technology.
These issues have been explored across various disciplines in various other forms. However,
we are specifically concerned with the particular
qualities and circumstances contributing to how
designs become “ensouled”—and thereby achieve
“heirloom status”—in a way that is most accessible
to interaction designers.
[ 1] Nelson, H. G. and
E. Stolterman. Design
Way: Intentional Change
in an Unpredictable
World. Englewood Cliffs:
Educational Technology
Publications, 2003.
This same quote
appears in E. Blevis
and E. Stolterman,
“Ensoulment and
Sustainable Interaction
Design,” IASDR 2007
Hong Kong: November
12-15, 2007, and W.
Odom, “Personal
Inventories: Toward
durable human-product
relationships,” In Ext.
Abs. CHI ‘08. New York:
ACM Press, 2008.
[ 2] Blevis, E. “Sustainable
Interaction Design: invention & disposal, renewal
& reuse.” In Proc. CHI ’07.
New York: ACM Press,
2007.
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September + October 2008
Personal Inventories
As focus in the design communities continues to
move toward contexts of everyday life, the home