work leverages clear, simple,
concrete vocabulary for use with
any nondesign peers.
However, there is one more
thing...it is not enough to simply
walk through the four elements
of an integrative experience and
check them off a list for a team
checkpoint review. This framework is not meant to be a quick
formula or recipe, fostering standardized results at every turn
of the handle; nor should that
expectation ever be made, particularly by nondesign teammates.
Designers know deep down that
powerful elements of imagination, empathy, and serendipity
play tremendous roles in discovering and enabling that aesthetic
experience, potentially a breakthrough product that reshapes
the industry (like the Wii, Prius,
Dyson, etc). To create the beautiful must involve qualities of
inspiration and transcendence
that speak to aspirational values
held by us as human beings (not
mere users or consumers), as
we seek to extend and discover
something that calls out to an
“experience of being fully alive”
(as Joseph Campbell alludes to).
For only then is the beautiful in
design truly created!
September + October 2008
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interactions
pull off all four elements at a
very high level. Those that do
can rightly be described as “
harmonies”: Here are some notable
examples:
Aesthetic Harmonies
• Apple iPhone + i Tunes + Mac
OS X
• Toyota Prius, Dyson DC- 11,
OXO kitchenware
• XBOX 360 + Live Marketplace
• Adobe Lightroom UI + digital
SLR workflow
• Virgin America Web signup +
flight experience
Shared qualities: High levels of
story, style, utility, and performance all consonant with each
other, interrelated and contributing to a memorable, positive
quality of engagement that is
rich and pleasurable. There is
delight, a sense of flow and
transparency of the interface,
satisfaction, and joy of use. Also
a strong brand connection and
delivery of the brand’s promise.
Using this framework we
can identify easily/quickly the
problems underlying aesthetic
breakdowns. Most often it’s
because of a deficiency in one
of the four elements. More than
simply a feeling, we can point
to story or style or performance
or utility as the break points.
Thus, the framework provides a
ground for designers’ arguments
and anchors interdisciplinary
debates to specific points, avoiding the opinionated and personally defensive. The framework
becomes a vital tool for critical
analysis comparing/contrasting
design solutions. One could also
append relative metrics (a Likert
scale of sorts) to each element
to internally gauge their success
at product-development checkpoints before commit dates.
Ultimately, the goal of this
framework is to engage with
peers in a productive dialogue,
thus enrolling the team into
the designer’s pursuit of beauty,
recast now as an “aesthetic
experience.” Indeed, beauty in
this regard sneakily becomes a
shared collaborative goal, rather
than a resented commandment imposed by some outside
design expert. This framework is
grounded in clear, simple terms
suitable for a nondesign audience
but still embodies those values
held dear by experience designers. Managers and engineers
“get” what style, performance,
and utility mean. Product managers argue over “what’s the
story” for a feature when preparing requirements. Indeed each
element maps quite well to a
specific product team owner:
Style is typically design, performance is engineering and QA,
utility is human factors/usability
with design (and QA as well),
and story is generally marketing/
brand strategy. This way there
is truly group ownership of the
overall goal with specific people/
duties/roles tied to each element,
not just random abstract concepts as mere talking points.
The integrative aesthetic
experience repositions beaut y
for designing high-quality
engagements with the digital
and beyond, taking into account
a complete humanistic outlook:
sensual style, functional performance, human utility, and a
complementary story of use or
purpose that drives the overall
experience. It is a potent tool
for staging vital conversations
about what matters most to
designers, and thus to the overall product development team as
a shared goal for achieving the
beautiful in design. The frame-
ABOUT THE AUTHOR
Uday Gajendar is a UI
designer based in Silicon
Valley. His work has
spanned enterprise soft-
ware, creative tools, Web
applications, and phone devices at a range
of companies—Oracle, Adobe, Cisco, and
Involution, a boutique design studio.
Holding degrees in both interaction design
(Carnegie Mellon) and industrial design
(Michigan), Uday advances the field
with frequent talks and papers about
designing attractive, intuitive digital prod-
ucts. You can read his latest thoughts at
www.ghostinthepixel.com.