Old Models No Longer Suffice
Changes in culture have led to changes in design;
we explore the new models facing our creations
and their creators.
Factors to No Longer Overlook
The repercussions of our actions, from small to large,
form a lasting voice in culture and society. We take
a look at these repercussions.
COVER STORY
28 Toto, I’ve Got a Feeling We’re
Not in Kansas Anymore…
Meredith Davis
ON MODELING
35 Design in the Age of Biology:
Shifting from a Mechanical-
Object Ethos to an Organic-
Systems Ethos
Hugh Dubberly
Ps AND Qs
42 Open, Closed, or Ajar? Content
Access and interactions
Elizabeth Churchill, Mark Vanderbeeken
THE WAY I SEE IT
45 Simplicity Is Not the Answer
Don Norman
OK/CANCEL
46 Applied Science
Tom Chi, Kevin Cheng
FEATURE
47 What Should Be Automated?
Matti Tedre
TRUE TALES
50 Living in the Overlap
Steve Portigal
FEATURE
52 Ignorance of Interaction
Programming Is Killing People
Harold Thimbleby
FEATURE
58 Mental and Conceptual Models,
and the Problem of Contingency
Charles Hannon
TIMELINES
65 Why Engelbart Wasn’t Given the
Keys to Fort Knox—Revisiting
Three HCI Landmarks
Jonathan Grudin
FEATURE
68 Let’s Get Physical
Gretchen Anderson
FEATURE
74 The Researcher-Tool Mismatch:
Improving the Fit Between User
Researchers and Technology
Rob Tannen
INTERACTIONS CAFE
80 On Addressing
Wicked Problems…
Jon Kolko, Richard Anderson
September + October 2008
http:// interactions.acm.org