HCI research
should focus
of these are actually useful, but
the original TomTom was the
sweet spot.
David Liddle, design lead
for the world’s first commercially available GUI computer,
explains his theory of technology adoption in Bill Moggridge’s
wonderful book, Designing
Interfaces. He postulates a first,
enthusiast phase exploiting
the new technology, a second,
professional phase putting it
to use to get work done, and a
third, consumer phase when it
becomes available enough for
people to enjoy.
I think we should add a
fourth stage to this otherwise
excellent model: the “baroque
phase,” in which the successful
new consumer product genre is
then embellished with secondary features that often already
existed before but are now integrated into the new product.
This phase obeys the terrible law of feature creep.
Consumers, having experienced
the wonderful new possibilities
of the initial sweet-spot device,
are hoping that subsequent
products in this new genre will
have an equally revolutionary
and additional positive impact
on their everyday lives—which
of course they don’t, as they’re
just incremental improvements—and so buy new models
because of their added features.
The resulting featuritis, prevalent in software, is spreading
to consumer devices as they
are increasingly software-controlled. (Shopping for a new
toaster, I recently encountered
a model that would assist me in
my complex toasting tasks with
an informational LCD screen.
Please?)
At first sight the sweet spot
and the baroque phase seem
hard to tell apart: Both give the
user new features, just at different levels of originality. But
there’s an easy test: Sweet-spot
products make your life
simpler, baroque ones more complex.
Sweet-spot products support
you in a new way, making a
previously difficult or awkward
task change fundamentally.
Learn just a few new things,
and you get an almost magical
boost in productivity, simplifying your everyday life. Baroque
products just tweak existing
processes, trying to make them
more efficient in some situations but often complicating
other tasks (and sometimes
the most frequent ones—think
microwave ovens). And to use
them, you often need to learn a
fair amount of new interaction
concepts, operations, and other
lingo.
Let’s look at some products I
consider worthy of a sweet-spot
award, and some technologies
way in their baroque phase.
Cell phones hit their sweet
spot in the mid-’90s: pocketable
handsets, with several days of
standby and calling charges
that didn’t ruin the average consumer anymore. What a change!
Within years, people moved
from carefully planning their
evening out to “call us when
you’re ready; we’ll tell you what
bar we ended up in.” Agreeing
when and where to meet, which
often failed before, leading to
heated arguments over whose
fault it was (“But I was looking
for you!”), was replaced by the
stress-free model of just calling
if something came up, no matter where everybody was. The
list goes on.
Today cell phones have moved
more on
preparing—
and industry
on creating—
new sweet-spot
devices, rather
than wasting
time on baroque
extensions of
existing
paradigms.