[ 11] The Mobile
Spatial Interaction
(MSI) Initiative,
http://msi.ftw.at
sets are sold globally.
To realize MSI applications
and services, the strongest challenge is how to conceptualize
and design applications that are
tailored to the needs of mobile
users. In this respect, the following things need to be considered:
Dealing with uncertainty. MSI
applications are subject to many
kinds of uncertainties: GPS, sensor inaccuracies, or incorrect geo-tags. There are also technical and
design issues provoked when the
user moves from indoors to outdoors. These certainties cannot
always be avoided, and there is a
need to ensure transparency and
communicate these inaccuracies
to the user.
Display of spatial information.
Given the plethora of different
standards and communication
interfaces for mobile devices,
as well as a range of varying
computing power available in
the devices, it will be quite difficult to design in global terms.
Presenting spatial information and various details about
the location and the people in
the location without provoking
cognitive overload is an interesting and challenging interaction-design task. To increase
the bandwidth and flexibility of
information display, the speech
and sound-output capabilities of
mobile devices should be exploited to a larger degree.
Social disclosure and privacy.
There are challenges in how we
go about protecting individual
privacy—not only in meeting legislative and safety requirements,
but also in being sensitive to
what users want and do not want
to make available about their
present location. Designing with
these issues in mind is complex.
For example, a shop in the vicin-
ity wants to send you a money-off
voucher (deny and delete); your
buddy is nearby and wonders if
you want a coffee (accept, audio
alert); the train you need to catch
is delayed (accept, vibrate).
Spatial content. The challenge
here is in the acquisition and
access to contextual data—to
understand and act appropriately
on the infrastructure that is
available when billions of people
start to contribute MSI data every
day. We will need new systems
that can store, search, and mine
geo-spatial data. This will require
interdisciplinary and hybrid
research across different fields to
enable the successful collection
and searching of such data in
order for it to be useable, useful,
and used.
Identifying the business value.
The proven feasibility and attractiveness of conceptual research
scenarios like wayfinding, POI
access, and exploration should
now motivate the definition of
more commercially oriented
application concepts. In-depth
user research is one of the strongest success factors to identify
the real needs of specific user
groups, such as tourists in a
variety of mobile situations. This
market-oriented research should
feed into the definition of business and role models including
all stakeholders of MSI: end-user
communities, service providers,
mobile operators, content providers, and handheld manufacturers.
We see MSI as a major opportunity to make mobile internet
services useable, because interaction styles such as pointing are
closely matched to situational
needs of mobile users. MSI will
affect both how we interact with
existing information (e.g., tour-
ist attractions) and create new
applications (e.g., augmented-reality games). As the technical advancements move from
a research stage to production,
new visualization methods and
multimodal interaction concepts
are needed. It is important to
highlight the importance of this
topic and drive joint initiatives
to make MSI transition successful [ 11].
January + February 2008
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ABOUT THE AUTHORS
Peter Fröhlich is a senior
HCI researcher at
Telecommunications
Research Center Vienna
(ftw.). He manages the
project Point-to-Discover (p2d), which is
co-funded by mobilkom austria, Siemens
Austria, and the Austrian competence center kplus. The project develops the foundations for mobile spatial interaction: interaction techniques, modeling of spatial information, GIS data integration, and content
aggregation, as well as hardware prototyping. Together with Lynne and Rainer, he has
initiated the MSI initiative.
Lynne Baillie has a Ph.D. in
HCI from Napier University
in Scotland. She has
worked as a senior
researcher for the
Telecommunication
Research Center Vienna (ftw.). Since 2002
she has investigated existing HCI methods
for their applicability in the mobile domain
and as a result has developed new methods in order to design more usable applications for mobile devices. She has also
undertaken studies in the home and investigated how we can improve and extend
user-centered development methodologies
to enable codesign with families.
Rainer Simon is a researcher at Telecommunications
Research Center Vienna
(ftw.) and a research fellow
at the Vienna University of
Technology Research
Group for Industrial Software. He has several years of experience in the field of
mobile application research and currently
works with major mobile network operators
on novel location-aware applications and
gesture-based interaction methods for
mobile phones.