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[INDEPENDENT PUBLISHERS SINCE 1985]
AN IN TRODUC TION TO COMPU TER SCIENCE
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OF BOOKS AT
A new edition of a
Rick Mercer’s new
update of a classic
Linking science, art,
and practice through
THE THIRD EDITION OF John Zelle’s Python Programming
continues the tradition of updating to reflect new
technologies while maintaining a time-tested approach
to teaching introductory computer science. An important change to this edition is the removal of most uses
of eval and the addition of a discussion of its dangers. In
our increasingly connected world, it’s never too early to
begin considering computer security issues.
Several new graphics examples have been added to
introduce new features of the graphics library that
support animations, including simple video game
development. This makes the text compatible with the
types of final projects often assigned in modern
THIS LONG-AWAITED UPDATE to Rick Mercer’s introductory
book, first published in 1993, is written for students in a
first course in a Computer Science curriculum using
C++. It is appropriate for students with no programming experience, as well as those with programming
experience in another language.
Computing Fundamentals with C++, 3rd Edition
emphasizes computing fundamentals while recognizing the relevance and validity of object-oriented
programming. This book is the result of decades of
reasoning about how best to facilitate student learning
in the first course of the computer science curriculum,
how best to integrate objects and classes into it, and
how best to prepare students for the next course.
THE VALUE OF THIS BOOK is that it provides a broad context
for students. In academic programs that emphasize
applications, students are still able to “look under the
hood” to gain a deeper understanding of audio processing at a lower level of abstraction. For those in computer
science, physics, or mathematics, the mix of science and
applications provides interest and motivation.
The book also serves as a reference for anyone
interested in digital audio processing, including hobbyists, those who are “self-taught” in music production,
and those already in the audio processing or music
production industry wanting a deeper understanding
of their art and craft.
552 pages / Price: $45 / E-book: $20
448 pages / Price: $60 / E-book: $30
552 pages / Price: $60 / E-book: Free online