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THIS BOOK, DEVELOPED under National Science Foundation grant
support , was written to bridge academic disciplines and areas of
practice that include music production, audio engineering for
theatre and film, and computer science.
The value of this book is that it provides a broad context for
students. In academic programs that emphasize applications,
students are still able to “look under the hood” to gain a deeper
understanding of audio processing at a lower level of abstraction.
For those in computer science, physics, or mathematics, the mix of
science and applications provides interest and motivation.
The book also serves as a reference for anyone interested in
digital audio processing, including hobbyists, those who are
“self-taught” in music production, and those already in the audio
processing or music production industry wanting a deeper understanding of their art and craft.
[INDEPENDENT PUBLISHERS SINCE 1985]
AN INTRODUCTION TO COMPUTER SCIENCE
THE THIRD EDITION OF John Zelle’s Python Programming continues the
tradition of updating to reflect new technologies while maintaining a time-tested approach to teaching introductory computer
science. An important change to this edition is the removal of most
uses of eval and the addition of a discussion of its dangers. In our
increasingly connected world, it’s never too early to begin considering computer security issues.
Several new graphics examples have been added to introduce
new features of the graphics library that support animations,
including simple video game development. This makes the text
compatible with the types of final projects often assigned in
modern introductory classes.
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ALSO COMING SOON . . . Computing Fundamentals with C++: Third Edition, by Rick Mercer
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