Society | DOI: 10.1145/2160718.2160725
Digitally Possessed
Virtual possessions play an increasingly important role in
our daily lives. How we think about them and deal with them
is changing the way we think and interact with others.
IT IS NINe o’clockintheevening and a young woman, nestled in a sofa in her living room, is uploading photographs to Facebook and listening to music streaming from her iPad. After a
few minutes, she flicks and pinches
the screen to navigate to an ebook that
she begins reading. An hour later, the
woman clicks into the online game
FarmVille to check on her cows, chickens, and cornstalks and see how much
money she has accumulated since last
logging on a couple of days ago.
Today, there is nothing incredibly
remarkable about this scenario—
unless you consider that every item the
woman has viewed, heard, and interacted with resides entirely within a
virtual world. She will never actually
touch the photos, handle a CD, or feel
the currency she has earned in FarmVille. These possessions do not exist
in the physical world. They are simply
bits and bytes that have been arranged
to look and sound like actual objects.
Virtual possessions are changing
our world—and our perception of reality. Today, ebooks outsell paperbound
books, digital downloads have surpassed CDs in sales, and more than 2. 5
billion people around the world use
digital cameras to snap a seemingly
endless array of photos. Meanwhile,
video and audio streaming services
such as Netflix, Pandora, and Spotify
deliver content on demand, and social
media sites like Facebook document
our lives in a way that would have been
unimaginable only a few years ago.
“Our lives are becoming increasingly digital… more of the things we possess reside inside computers,” states
Janice Denegri-Knott, a senior lecturer
in consumer culture and behavior at
Bournemouth Media School. “As possessions become virtual, we think
about them and interact with them in
entirely different ways. We find new
how we define ourselves is changing as the
nature of our possessions changes.
ways to assign meaning to them and
incorporate them into our lives.”
Virtual objects take shape
For nearly half a century, researchers
have studied the way people view possessions. What is clear is that possessions help define who we are and what
story we present to other people. What
is easily overlooked, says Susan Kleine,
associate professor of marketing at
Bowling Green University, is that virtual
possessions are very real—even if they
reside only within computers. “There
is a psychological appropriation that
takes place as an individual connects to
an object, item, or idea,” she points out.
In the past, bookcases, record
racks, and framed photos strategically
positioned around a house or office
told the story of how we think, what
and whom we consider important,
and, ultimately, what type of person
we consider ourselves. However, to a
certain extent, physical objects such
as vinyl LPs and photographic paper
Samuel Greengard
have always been a way to package
content and put it into our hands.
Today, how we define ourselves
is changing as the nature of possessions changes. Instead of creating a
carefully constructed library in our
house, we assemble a digital library on
Goodreads.com and share it with others. Instead of creating photo albums,
we post pictures on Facebook and YouTube. It is estimated that Facebook
users upload 2. 7 million photos every
20 minutes. The average person has
about 350 pictures at the site.
Further complicating things, entirely new artifacts exist. This includes
online gaming avatars; instant message and text message streams; email;
virtual currency and social media
feeds, badges and awards. Increasingly, these things define our lives and
our legacy. “They serve as psychological anchor points for our self-narra-tives, like souvenirs collected during
the course of a journey,” observes Vili
Lehdonvirta, an economic sociologist
who is a visiting fellow at the London
School of Economics.
Nowhere is this transformation
more apparent than among young peo-
ple who have grown up in a digital world
and, in some cases, cannot relate to the
physical objects of the past. “A digital
photo or song has value for what it is,
but also for what you can do with it,”
says John Zimmerman, associate pro-
fessor of human-computer interaction
and design at Carnegie Mellon Univer-
sity. “The ability to tag a digital item,
comment on it, and share it makes it
more meaningful to some people.”
In fact, when Zimmerman and oth-
er researchers studied a group of 21
teenagers ( 12 girls and nine boys) in
2011, he found there is a growing be-
lief that digital possessions are more
valuable than physical possessions—
and that the social interaction sur-
rounding online objects can dramati-