DOI: 10.1145/1866739.1866742
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viewpoint
DOI:;10.1145/1866739.1866764
the ephemeral Legion: Producing
an expert cyber-security Work
force from thin air
Michael E. Locasto, Anup K. Ghosh,
Sushil Jajodia, and Angelos Stavrou
Although recent hiring forecasts
(some thousands of new cyber-security
professionals over the next three years)
by both the nSA and DHS show a strong
demand for cyber-security skills, such a
hiring spree seems ambitious, to say the
least. The current rate of production of
skilled cyber-security workers satisfies
the appetite of neither the public nor
private sector, and if a concerted effort
to drastically increase this work force is
not made the U.S. will export high-paying
information security jobs. In a global
economy, such a situation isn’t necessarily
a bad outcome, but it poses several
challenges to the U.S.’s stated cyber-security plans.
The authors believe the creation of a
significant cyber-security work force is
not only feasible, but also will help ensure
the economic strength of the U.S. Beyond
offering immediate economic stimulus,
the nature of these jobs demands they
remain in the U.S. for the long term, and
they would directly support efforts to
introduce information technology into
the health care and energy systems in a
secure and reliable fashion. Without a
commitment to educating such a work
force, it is impossible to hire such a work
force into existence.
From the authors’ point of view, far
too few workers are adequately trained
mostly because traditional educational
mechanisms lack the resources to
effectively train large numbers of
experienced, knowledgeable cyber-security
specialists. Just as importantly, many of
the current commercial training programs
and certifications focus on teaching skills
useful for fighting the last cyberwar, not
the current, nor future ones.
contributed article
DOI:;10.1145/1866739.1866766
on the move, Wirelessly
connected to the World
Peter Fröhlich, Antti Oulasvirta,
Matthias Baldauf, and Antti Nurminen
Is it possible to experience real-world
landmarks through a wave, gaze, location
coordinates, or touch, prompting
delivery of useful digital information?
Today’s mobile handheld devices offer
opportunities never before possible for
interacting with digital information that
responds to users’ physical locations.
But mobile interfaces have only limited
input capabilities, usually just a keyboard
and audio, while emerging multimodal
interaction paradigms are beginning to
take advantage of user movements and
gestures through sensors, actuators, and
content. For example, tourists asking about
an unfamiliar landmark might point at it
intuitively and would certainly welcome
a handheld computer that responds
directly to that interest. When passersby
provide directions, the description might
include local features, as in, say, “Turn
right after the red building and enter
through the metal gates.” They, too, would
welcome being able to see these features
represented in a directly recognizable way
on their handhelds. or when following a
route to a remote destination, they would
want to know the turns and distances
they would need to take through tactile or
auditory cues, without having to switch
their gaze between the environment and
the display.
This article explores the synthesis
of several emerging research trends
called Mobile Spatial Interaction, or
MSI ( http://msi.ftw.at), covering new
interaction techniques that let users
interact with physical, natural, and
urban surroundings through today’s
sensor-rich mobile devices.
contributed article
DOI:;10.1145/1866739.1866765
opensocial: an enabler for
social applications on the Web
Matthias Häsel
Social networking and open interfaces
can be seen as representative of two
characteristic trends to have emerged
in the Web 2.0 era, both of which
have evolved in recent years largely
independently of each other. A significant
portion of our social interaction now
takes place on social networks, and
URL-addressable APIs have become
an integral part of the Web. The arrival
of openSocial heralds a new standard
uniting these two trends by defining a set
of programming interfaces for developing
social applications that are interoperable
on different social network sites.
openSocial applications are
interoperable within the context
of multiple networks and build on
standard technologies such as HTML
and JavaScript. The advent of openSocial
increases a developer’s scope and
productivity considerably, as it means
that applications need only be developed
once, and can then be implemented
within the context of any given container
that supports the standard. Meanwhile,
operators of social network sites are
presented with the opportunity to expand
on their own existing functionalities with a
host of additional third-party applications,
without having to relinquish control over
their user data in the process.
Until it was made public in november
2007, the openSocial standard was
driven primarily by Google. The standard
was not suited to productive use at that
time however, as there were several
shortcomings with respect to the user
interface and security. The specification
is now managed by the non-profit
openSocial Foundation and, with its
0.8 version, a stable state suitable for
commercial use has been reached.