to another platform. This is why, for example, cable and telephone companies
now compete to offer bundled voice,
data, and video services to the home.
Another important insight for managers from the economics research is
that platform industries tend to have
more than one market “side” to them.
6
We can see this clearly in the personal
computer industry. Microsoft and Apple compete not merely to attract end
users to their products. They also have
to attract software and hardware firms
to build applications products and peripheral devices, such as printers and
Webcams. In newer “multi-sided” platform markets such as social networking or Internet media, Google, Microsoft, Facebook, and other companies
compete not simply for end users and
application developers, but also for a
third segment of the market—
advertisers. Companies that like to sell video
clips have an even more complicated
market challenge. They have to attract
not only end users, application developers, and advertisers, but also producers of content as well as aggregators of
other people’s content.
Even in simple two-sided markets,
strategy and pricing can get complicated quickly.
7 In 1998, for example,
David Yoffie and I wrote a book called
Competing on Internet Time: Lessons
from Netscape and its Battle with Microsoft that looked at how Netscape and
Microsoft used one-sided subsidies,
following the mantra of “free, but not
free”—give one part of the platform
away, such as the browser, but charge
for the other part, such as the server or
Windows.
8 Adobe has done the same
thing by giving away the Acrobat Reader and charging for its servers and edit-
We are still in the
early stages of
understanding
how common and
important industry
platforms really are.
ing tools. Or firms can give one part of
the platform away to some users (
students or the general consumer) but
charge others (corporate users). We
also discussed the strategy of “open,
but not open”—make access to the interfaces easily available but keep critical parts of the technology proprietary
or very distinctive, such as Netscape
did with the Navigator browser and its
server, special versions of programming languages, and intranet and ex-tranet combinations. Microsoft has
done this with the entire set of Windows technologies, including Office
and other applications.
Other researchers have done important theoretical and empirical work
on what makes for a “winner-take-all”
market.
9 The conclusion seems to be
that as long as there is room for companies to differentiate their platform offerings, and consumers can easily buy
or use more than one platform, then it
is unlikely for one dominant platform
to emerge—unless the direct or indirect network effects are overwhelmingly strong. This is why the video game
market has not seen one clear platform
winner. The platforms (the consoles
from Sony, Microsoft, and Nintendo)
are different enough, most users can
afford to buy more than one console
(they are subsidized by the makers,
who hope to make money from software fees), and truly hit complements
(the games) often become available on
all three platforms.
conclusion
We are still in the early stages of understanding how common and important
industry platforms really are. Apart
from the examples I discussed in this
column, new battles keep appearing
in technologies ranging from electronic payment systems to electronic
displays, automotive power systems,
long-life batteries, and even the human
genome database (for disease research
and new drug discovery). The closer we
look at modern technologies, the more
likely we are to see platforms, and
even platforms embedded within platforms. Who wins and who loses these
competitions is not simply a matter of
who has the best technology or the first
product. It is often who has the best
platform strategy and the best ecosystem to back it up.
References and Further Reading
1. M.a. Cusumano, Staying Power: Six Enduring Ideas
for Managing Strategy and Innovation in a Changing
World (oxford university Press, forthcoming 2010),
based on the 2009 oxford Clarendon lectures in
Management studies.
2. For managerial perspectives on product platforms, see
M.H. Meyer and a.P. lehnerd, The Power of Product
Platforms (Free Press, 1997) and s. W. sanderson and
M. uzumeri, Managing Product Families (Irwin, 1996).
For more academic treatments, see M. H. Meyer and
J. M. utterback, “the Product Family and the dynamics
of Core Capability,” MIT Sloan Management Review
34, 3 (1993), 29–47; K. ulrich, “the role of Product
architecture in the Manufacturing Firm,” Research
Policy 24, 3 (1995), 419–440; and C.y. baldwin and
K.b. Clark, Design Rules: The Power of Modularity,
Volume 1 (MIt Press, 1999).
3. see M.a. Cusumano, Japan’s Software Factories
(oxford university Press, 1991); M.a. Cusumano and
K. nobeoka, Thinking Beyond Lean (Free Press, 1998);
and M.a. Cusumano and r. W. selby, Microsoft Secrets
(Free Press, 1995).
4. a. Gawer and M.a. Cusumano, Platform Leadership:
How Intel, Microsoft, and Cisco Drive Industry
Innovation (Harvard business school Press, 2002).
also, a. Gawer and M.a. Cusumano, “How Companies
become Platform leaders,” MIT Sloan Management
Review 49, 2 (2008), 29–30.
5. see, for example, P. david, “Clio and the economics
of Q Werty,” American Economic Review 75, 2
(1985), 332–337; J. Farrell and G. saloner, “Installed
base and Compatibility: Innovation, Product
Preannouncements and Predation,” American
Economic Review 76, 5 (1986), 940–955; W.b. arthur,
“Competing technologies, Increasing returns, and
lock-in by Historical events,” Economic Journal 99
(Mar. 1989), 116–131; M. Katz and C. shapiro, “Product
Introduction with network externalities,” Journal of
Industrial Economics 40, 1 (1992), 55–83; C. shapiro
and H. Varian, Information Rules: A Strategic Guide
to the Network Economy (Harvard business school
Press, 1998); and y. bakos and e. brynjolfsson,
“bundling Information Goods: Pricing, Profits and
efficiency,” Management science 45, 12 (1999),
1613–1630.
6. see t. bresnahan and s. Greenstein, “technological
Competition and the structure of the Computer
Industry,” Journal of Industrial Economics 47, 1
(1999), 1–40; r. schmalensee, d. evans, and a. Hagiu,
Invisible Engines: How Software Platforms Drive
Innovation and Transform Industries (MIt Press,
2006); C. rochet and J. tirole, “Platform Competition
in two-sided Markets,” Journal of the European
Economic Association 1, 4 (2003), 990–1029; and J.C.
rochet and J. tirole, “two-sided Markets: a Progress
report,” RAND Journal of Economics 37, 3 (2006),
645–667.
7. see d.b. yoffie and M. Kwak, “With Friends like these:
the art of Managing Complementors,” Harvard
Business Review 84, 9 (2006), 89–98; and r. adner
(2006), “Match your Innovation strategy to your
Innovation ecosystem,” Harvard Business Review 84,
4 (2006), 98–107.
8. M.a. Cusumano and d.b. yoffie, Competing on Internet
Time: Lessons from Netscape and its Battle with
Microsoft (Free Press, 1998), 97–100, 133–138.
9. see G. Parker and M. W. Van alstyne, “two-sided
network effects: a theory of Information Product
design,” Management Science 51, 10 (2005), 1494–
1504; t. eisenmann, “Internet Companies Growth
strategies: determinants of Investment Intensity
and long-term Performance,” Strategic Management
Journal 27, 12 (2006), 1183–1204; t. eisenmann,
G. Parker, and M. W. Van alstyne, “strategies for
two-sided Markets,” Harvard Business Review 84, 10
(2006), 92–101; and t. eisenmann, G. Parker, and M. W.
Van alstyne, “Platform envelopment,” unpublished
working paper, 2007. also, for a collection of articles,
see a. Gawer, ed., Platforms, Markets and Innovation
(edward elgar, 2009).
Michael Cusumano ( cusumano@mit.edu) is sloan
Management review distinguished Professor of
Management and engineering systems at the MIt sloan
school of Management and school of engineering in
Cambridge, Ma.