6. 3. transparent overlays
The systems above share one major disadvantage: they all
rely on front-projection for display. The displayed image
will therefore be broken up by the user’s fingers, hands and
arms, which can degrade the user experience. Also, a large
throw distance is typically required for projection which
limits portability. Furthermore, physical objects can only
be detected in limited ways, if object detection is supported
at all.
One alternative approach to address some of the issues
of display and portability is to use a transparent sensing
overlay in conjunction with a self-contained (i.e., not projected) display such as an LCD panel. DualTouch19 uses
an off-the-shelf transparent resistive touch overlay to
detect the position of two fingers. Such overlays typically
report the average position when two fingers are touching.
Assuming that one finger makes contact first and does
not subsequently move, the position of a second touch
point can be calculated. An extension to this is provided
by Loviscach.
16
The Philips Entertaible15 takes a different “overlay”
approach to detect up to 30 touch points. IR emitters and
detectors are placed on a bezel around the screen. Breaks in
the IR beams detect fingers and objects. The SMART DVi T22
and HP TouchSmart6 utilize cameras in the corners of a
bezel overlay to support sensing of two fingers or styluses.
With such line of sight systems, occlusion can be an issue
for sensing.
The Lemur music controller from JazzMutant11 uses a
proprietary resistive overlay technology to track up to 20
touch points simultaneously. More recently, Balda AG
and N-Trig20 have both released capacitive multitouch
overlays, which have been used in the iPhone and the
Dell XT, respectively. These approaches provide a robust
way for sensing multiple fingers touching the surface,
but do not scale to whole hand sensing or tangible
objects.
6. 4. the need for intrinsically integrated sensing
The previous sections have presented a number of multi-touch display technologies. Camera-based systems produce
very rich data but have a number of drawbacks. Opaque sensing systems can more accurately detect fingers and objects,
but by their nature rely on projection. Transparent overlays
alleviate this projection requirement, but the fidelity of sensing is reduced. It is difficult, for example, to support sensing
of fingertips, hands and objects.
A potential solution which addresses all of these
requirements is a class of technologies that we refer to as
“intrinsically integrated” sensing. The common approach
behind these is to distribute sensing across the display
surface, integrating the sensors with the display elements.
Hudson8 reports on a prototype 0.7" monochrome display
where LED pixels double up as light sensors. By operating
one pixel as a sensor while its neighbors are illuminated,
it is possible to detect light reflected from a fingertip close
to the display. The main drawbacks are the use of visible
illuminant during sensing and practicalities of using LED-based displays. SensoLED uses a similar approach with
visible light, but this time based on polymer LEDs and photodiodes. A 1" diagonal sensing polymer display has been
demonstrated.
2
Planar1 and Toshiba24 were among the first to develop
LCD prototypes with integrated visible light photosensors,
which can detect the shadows resulting from fingertips or
styluses on the display. The photosensors and associated
signal processing circuitry are integrated directly onto the
LCD substrate. To illuminate fingers and other objects,
either an external light source is required—impacting on
the profile of the system—or the screen must uniformly
emit bright visible light—which in turn will disrupt the displayed image.
The motivation for ThinSight was to build on the concept of intrinsically integrated sensing. We have extended
the work above using invisible (IR) illuminant to allow
simultaneous display and sensing, building on current
LCD and IR technologies to make prototyping practical
in the near term. Another important aspect is support
for much larger thin touch-sensitive displays than is
provided by intrinsically integrated solutions to date,
thereby making it more practical to prototype multitouch
applications.
7. ConCLuSion
In this article we have described a new technique for
optically sensing multiple objects, including fingertips,
through thin form-factor displays. Optical sensing allows
rich “camera-like” data to be captured by the display and
this is processed using computer vision techniques. This
supports new types of human computer interfaces that
exploit zero-force multi-touch and tangible interaction
on thin form-factor displays such as those described in
Buxton.
3 We have shown how this technique can be integrated with off-the-shelf LCD technology, making such
interaction techniques more practical and deployable in
real-world settings.
We have many ideas for potential refinements to the
ThinSight hardware, firmware, and PC software. In addition to such incremental improvements, we also believe
that it will be possible to transition to an integrated “
sensing and display” solution which will be much more straightforward and cheaper to manufacture. An obvious approach
is to incorporate optical sensors directly onto the LCD
backplane, and as reported earlier early prototypes in this
area are beginning to emerge.
24 Alternatively, polymer photodiodes may be combined on the same substrate as polymer OLEDs2 for a similar result. The big advantage of this
approach is that an array of sensing elements can be combined with a display at very little incremental cost by simply
adding “pixels that sense” in between the visible RGB display pixels. This would essentially augment a display with
optical multitouch input “for free,” enabling truly widespread adoption of this exciting technology.
acknowledgments
We thank Stuart Taylor, Steve Bathiche, Andy Wilson,
Turner Whitted and Otmar Hilliges for their invaluable
input.