contributed articles
Doi: 10.1145/1538788.1538808
It takes a city of developers to build
a big system that is never done.
BY RiCK KAzMAn AnD honG-Mei Chen
The
Metropolis
Model
A new Logic for
Development of
Crowdsourced
systems
two trends in
business and society are reshaping
the world: the rise of the socio-technical network
and an emerging service orientation. Benkler4
offered a provocative argument about the networked
information economy: that we are in the midst
of a radical transformation in how we create our
information environment. This change is at the heart
of the open-source software movement, but oSS is
only one example of how society is restructuring
around new models of production and consumption
of services. The aspect of the restructuring that is
most startling “is the rise of effective, large-scale
cooperative efforts—peer production
of information, knowledge, and cul-ture…We are beginning to see the expansion of this model not only to our
core software platforms, but beyond
them into every domain of information and cultural production” 4 Benkler
calls this phenomenon “
commons-based peer production,” attributing
its rise to the rise of “the network.”
The networked information environment has dramatically transformed
the marketplace, creating new modes
and opportunities for how we produce
and consume information. Crowdsourcing—the popular term for commons-based peer production—is used
to create value in information technology, the arts, basic research, and retail
business. 13
A “commons” is the opposite of
property, referring rather to a set of
shared, accessible community resources. Peer production harnesses the creative energies of many self-selecting
participants with little or no financial
compensation or formal managerial
structure. The importance of this form
of production is undeniable; as of May
2009 five of the 10 most popular Web
sites— MySpace.com, YouTube.com,
Facebook.com, Wikipedia.org, and
Blogger.com—were produced this way,
according to Alexa.com1; with the exception of Wikipedia, all are for-profit
enterprises.
The second trend, coinciding with
and compounding the first, is that organizations are moving toward a service orientation as part of the growing
worldwide service economy. Service
industries in 2007 accounted for 55%
of economic activity in the U.S. (http://
www.census.gov/econ/www/servmenu.
html). Meanwhile, businesses are shifting from a “goods-dominant” view,
in which tangible output and discrete
transactions are central, to a service-dominant view, in which intangibility,
exchange processes, and relationships
are central. 27 In the old goods-dominant
logic, “services” (usually plural) were
viewed as either a type of (intangible)
good or an add-on that enhanced the