on how to best combine 2D and 3D
imagery. “We seem to be moving to
a consensus that the sensitivity and
specificity of 2D and 3D are comparable,” Dr. Summers says. “The question is which one do you use as your
primary.” Yoshida thinks CAD could
soon replace 3D visual fly-throughs
for first reads, though expert examination of 2D images—what radiologists called “problem solving”—will
still be needed.
2D is important in a virtual biopsy,
which depends on flattening the images to simulate what pathologists
do when dissecting a polyp. “They
will slice it along its length and lay it
flat and look at it,” Dr. Summers says.
“You do the same thing on the computer.” Some experts, he notes, think
such 2D dissection provides faster diagnosing than 3D fly-through.
Seeking improvements
Medical and computer-science researchers are striving to make virtual
colonoscopy technology more accurate, affordable, easier to use, and patient friendly.
A technique called dual-energy imaging, for instance, highlights polyps
by blending images derived from different radiation doses to increase
“the examination
is done on the data,
rather than the
patient,” says Dr. c.
Daniel Johnson.
contrast, Yoshida says. And graphics processing unit-based rendering
is being touted as a faster method
of getting images to radiologists, as
Kaufman’s group has done. Also, Dr.
Summers says his collaborators and
him have figured out how to bolster
CAD with wavelets on manifolds to reduce false positives by more precisely
characterizing polyps. And machine
learning and neural nets are the subject of ongoing research.
To increase virtual colonoscopies’
usability, computer scientists are also
focusing attention on the PCs that are
used for analyzing images. One possibility is off-site image processing, which
Yoshida says Massachusetts General
Hospital is ready to implement.
Others hope to democratize virtual
colonoscopies by getting the software
to run effectively on desktop and laptop computers. For example, the Redmond, WA, company FiatLux Imaging
employs the Direct3D technology in
video games and in virtual colonoscopies. “It’s usually required to run on
very heavy-duty, expensive hardware,”
says Rosemary Fisher, FiatLux’s clinical application specialist. “That is
prohibitively expensive for small
hospitals and clinics.” Many of them
lack colonography software and have
little financial incentive to invest in
it before insurers start uniformly reimbursing for virtual colonoscopies.
But as spiral CT scanners become
more broadly distributed, affordable
volume-rendering software, such as
FiatLux’s Visualize, might make virtual colonoscopies more available in
remote places via telemedicine.
The takeaway message is that virtual colonoscopies are poised to dramatically increase successful colon
screening outcomes. Says Kaufman,
“We’re going to save 50,000 lives every
year just in the U.S.”
David Essex is a freelance science writer based in
Peterborough, nh.
© 2009 acm 0001-0782/09/0400 $5.00
Computer Graphics
Catmull Wins Second Oscar
acm fellow ed catmull, a
computer scientist, co-founder
of Pixar animation Studios, and
president of Walt disney and
Pixar animation Studios, received
the Gordon e. Sawyer award from
the academy of motion Picture
arts and Sciences in recognition
of his lifetime of technical
contributions and leadership in
the field of computer graphics
for the motion-picture industry.
catmull was presented with
an oscar statuette at the
Scientific and technical awards
Presentations last february at the
beverly Wilshire hotel.
“ed is one of the rare
individuals who can bridge the
space between science and art,”
said academy President Sid
Ganis. “his vision, ingenuity,
and groundbreaking designs
have made the impossible
possible—for filmmakers and
movie audiences around the
world.”
catmull, who delivered a
keynote address at SiGGraPh
2008, has described acm
SiGGraPh as his “home
community.” he is regarded as
an innovator by the community
for his key contributions to
fundamental computer graphics
concepts like z-buffer and sub-
division surfaces, and has held
several leadership positions in
SiGGraPh over three decades.
in 1995, catmull became an
acm fellow, and was cited
for “his many and noteworthy
advances in computer graphics
as an individual researcher, as an
inspiring leader in the field, as a
director of organizations, and as
a mentor for many.”
in the course of his career,
18 communicAtionS of the Acm | APriL 2009 | voL. 52 | no. 4
catmull founded the computer
graphics laboratory at the new
york institute of technology as
well as the computer division
of lucasfilm ltd., and Pixar
animation Studios.
in 2000, catmull and his
team received an oscar for an
academy award of merit for
their significant advancements
to the field of motion picture
rendering as illustrated
in Pixar’s RenderMan. he
previously received two Scientific
and engineering awards from
the academy. in 1992, he was
part of a team recognized for
the development of RenderMan
software. in 1995, he was on a
team honored for pioneering
inventions in digital image
compositing. he also shared a
technical achievement award
from the academy in 2005.
PhotograPh by aP Photo/matt sayles