of sensors and new, more flexible displays opens up all kinds of opportunities for innovation. “You shouldn’t just look at [displays],” he says, “but interact with them physically: throw them, kick them, spin them.”
In a sensor-equipped world, almost anything can become an interface. At Microsoft, researcher Paul Dietz is working on a new sensor technology called SurfaceWare that allows liquid containers to detect their contents and send automatic signals in response to changing conditions. In the technology’s simplest application, a near-empty glass could automatically signal for a refill. Beyond realizing efficiency gains for harried bartenders, the technology holds out all kinds of possibilities for “smart” liquid containers.
While working on a predecessor project called iGlassware, Dietz used passive RFID tags married to capacitance sensors to determine the contents of a container, but that solution didn’t work well with thick liquids that tend to coat a container’s interior. So Dietz developed an optical prism embedded in the glass container that reflects light when in the air but not when covered with fluid, enabling the container to detect a wider range of fluids. Building on this work, Dietz is developing a new class of surface interaction widgets called dynamic tags. “Basically, these are transducers that can sense physical quantities in the environment and present the measurement in an optical form that can be read,” says Dietz.
Before coming to Microsoft, Dietz worked on a series of sensor-based technologies for Mitsubishi and Disney, where he created a set of location-aware water installations, including a fountain that withdraws its stream when an observer tries to touch it, a musical harp with strings made of water, and a liquid touch screen known as the TouchPond.
While the market for sensor-based pillows, drinking glasses and water fountains remains to be proven, other researchers are working on sensor-based interfaces with more practical applications. Before his brush with YouTube fame, Lee developed a foldable interface designed to mimic one of the world’s most familiar analog interfac-
es: the newspaper. Using an innovative approach to tracking objects with projected light, the display dynamically updates its contents based on its location and orientation. Like the Wiimote demo, this prototype relies on infrared sensors to determine the object’s position. After experimenting with a number of alternative sensor technologies, Lee settled on infrared sensors like the ones found in the Wiimote.
An alternative approach might have involved using a camera to track the display, by giving the display unit unusual optical characteristics like an orange light flashing at regular intervals. But Lee believes that camera-based displays are inherently limiting. He prefers infrared sensors because they are cheaper and more reliable.
“One of the problems of camera tracking is that if there is more than one point, the camera can’t tell them apart. But a light sensor can tell them apart. With cameras, the lights are broadcasting outward, but with a projector, the light ‘knows’ where it came from,” Lee explains. “There’s relatively little infrared interference in the world. Very little else is blinking at 50 kHz.”
The foldable display looks like something right out of Minority Report, the 2002 Steven Spielberg film that has served as a touchpoint for many interface designers. However, Lee says his inspiration actually came from Renaissance, an animated cyberpunk/ science-fiction detective film by Christian Volckman. Lee admits to finding inspiration throughout the pop culture world, often basing his projects on ideas found in Japanese anime and
other films. “Usually I already have a list of things I’d like to do,” Lee says, “but films sometimes give me the inspiration to actually do it.” In a world where most people have become accustomed to the traditional display-keyboard-mouse interface, looking to films and other reference points outside the world of computer science may help developers find fertile new ground for thinking about alternative interfaces.
Some developers find inspiration in science-fiction and fantasy films. For others, the inspiration comes from hard-won experience. Dietz traces his original inspiration back thirty years to his childhood, when he and his brothers hacked a Heathkit H- 8 computer kit to control a toy train set by using LEDs as light receivers and small magnetic reed switches wired into the computer. As Dietz recalls, “The train would automatically start up and go from station to station, switching the switches, displaying a live map, and even playing appropriate background music. Not bad for 1978!”
Whatever the inspiration, researchers are gradually recognizing the potential of position sensors to help them overcome the limitations of traditional user interfaces. “We are leading increasingly sedentary lives, locked with our eyes onto the very small world behind the screen of a traditional display,” says Mertens, “and that is still how many computer games force you to behave.”
Mertens believes the future of interaction design involves bringing the computer out from the other side of the glass, and building bridges into the physical realm. “Instead of playing behind the screen in a virtual computer world, you have to take the display into the real world,” he says.
When sensors start to do more than just transmit sensory data to a traditional two-dimensional computer screen, the way we interact with computers will fundamentally shift, as physical objects become “smarter” about themselves and the world around them. When that starts to happen— when computers start taking shape in three dimensions—sensors may just start making sense.
Alex Wright is a writer and information architect who lives and works in new york city.
feBRuaRY 2009 | vol. 52 | No. 2 | CommunICatIons of the aCm
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