payment of a fixed amount does not
motivate the expert to be either truthful or careful, let alone to actively seek
out new information. A “scoring rule”
is a payment function that depends on
the expert’s prediction and the actual
outcome in such a way as to motivate
truthful participation.
32 Shared scoring
rules can form the basis of self-financ-ing (budget-balanced) wagering mechanisms to obtain multiple individual
forecasts.
23 Indeed, the line between
scoring rules and markets becomes
blurred. For example, the most common automated market maker used
for prediction markets can be viewed
as a sequential shared scoring rule.
18
Rating systems are forums for gathering subjective opinions on a variety
of things, such as movies, restaurants,
or trading partners. Unlike forecasts,
rating and reputation systems have no
fundamental truths on which to base
rewards. Although rating systems may
provide personalized recommendations or advice, the incentives of raters
may not align with these goals. Real rating systems do provide considerable value, despite the persistence of spam and
pollution. Designing rating systems that
are resistant to manipulation is an important challenge, requiring both good
algorithms and good economics.
28
Peer Production and interaction
“Peer production,” a term coined by
Benkler,
6 refers to large-scale collaboration that is not based on price
signals and occurs outside of the typical hierarchies and reward structures
provided by firms. Salient examples of
successful artifacts of peer production
include Wikipedia and Linux. Social
production, a more general phenomenon, describes the output of social
relations—for example, the videos that
people upload to You Tube and the content on social-networking sites such as
Facebook. Taken together, these activities make up an energetic swath of the
e-commerce landscape, both because
of the opportunities to promote non-traditional production through appropriate feedback, trust, and accounting
mechanisms and because of opportunities for targeted advertising and
monetization efforts.
How can it be that peer production
seems to succeed despite the widely
accepted economic model of people
as selfish and rational actors? Nontraditional motivations, such as hedonic
pleasure from doing useful work and
civic pride in observing community
and societal norms, seem to be a part
of the story. Indeed, the established
field of behavioral economics seeks
to explain people’s social or “
other-regarding” preferences.
16 Monetary
rewards can actually lead to the crowding out of social motivations and to
increasingly selfish behavior. In one
noted example, when a country moved
from a system of voluntary blood donations to one with small payments it
found that donation rates went down
instead of up.
17
Despite positive examples of peer
production, there is little formal knowledge about the design of successful
peer-production systems. Pertinent
methodologies seem necessarily more
indirect than those of economic mechanism design,
20 given that actions are intrinsically voluntary. One challenge is to
design systems that observe behaviors
with a view to learning (social) preferences. Can environments be usefully
modulated through appropriate constraints and affordances (for example,
with moderator rights and other tiers),
the assignment of rewards (say, gold
stars),
35 and the ability to aggregate and
disseminate information about peers
(such as through scoreboards and social context)?
Lessons learned from peer-to-peer
file sharing suggest that incentive considerations will remain important even
in the presence of other-regarding
preferences. Early protocols failed to
provide appropriate incentives for the
uploading of files, and systems such as
Gnutella suffered from a large amount
of free-riding.
3 The Bit Torrent protocol
addressed this problem by limiting a user’s download rate according to upload
history, thus mitigating incentives to
free-ride. But such tit-for-tat during bilateral peering introduces its own market inefficiencies; for example, users
cannot contribute upload resources in
return for credit for later downloads unless centralized trackers are employed.
Hybrid systems that allow for accounting and some form of currency may be
of interest, though they have associated
challenges with regard to dynamic stability.
22 There are interesting directions
as well in the introduction of social
structure into peering societies.
27
Reputation and trust metrics have
an important role to play in Internet
commerce,
29 yet finding the right design can be quite a subtle problem.
For example, one study suggests that
good reputations of sellers on eBay
are sometimes the result of a badly designed feedback protocol. A seller, who
has the “last move,” can punish a buyer
who leaves negative feedback; the seller may respond with negative feedback
of his own about the buyer.
8
Recent work has formalized the
challenges of providing provably non-manipulable trust metrics in graph-theoretic terms. Suppose that players
are nodes and that player j can choose
to lay down an edge (j, k) to another
player k (possibly weighted), indicating a trust relationship; and suppose
further that nodes can misrepresent
trust information and create new
(“fake”) nodes. Various algorithms can
be defined to compute pairwise trust
between nodes, and their informativeness and manipulability can be compared. For instance, the Eigen Trust algorithm21 is vulnerable to Sybil attacks;
one player can lay down multiple fake
nodes that pump reputation flow in its
direction. Other algorithms are more
robust. Consider, for instance, defining pairwise trust i-j (i’s trust of j) as
the number of hops on the shortest
path from i to j in an unweighted directed graph. Player j cannot reduce
the i-j path length and improve the i-j
trust by adding fake nodes and (
directed) edges, as these nodes and edges
can only affect shortest paths that flow
through j and thus must leave the i-j
path unaffected.
4 A similar argument
establishes that node j cannot reduce
the i-k trust for any node k that i trusts
more than j. The only paths affected
would be those that go through j and
therefore ultimately reach nodes less
trusted by i than j.
One outstanding challenge in the
area of trust metrics is to find a satisfactory definition of informativeness;
current axiomatic approaches appear
unsatisfactory in this regard. With such
a definition in hand, tensions between
robustness and informativeness could
be explored and perhaps also allow for
mitigating factors such as the presence
of other-regarding and altruistic actors
within peering systems.