ing. It is not unusual, for instance,
for companies to replace their older
computers with new, more energy-efficient ones in an effort to become
more earth-friendly.
This practice might not always be the
most environmental solution, says Teradata’s Wang. “What I propose is that we
look at the entire life cycle of a computer, the whole picture, from manufacturing through day-to-day operation,” says
Wang. “Every step consumes energy,
and buying a new, more efficient computer may not always be the answer.”
Some computer manufacturers are
retooling their products from a life-cycle
point of view and making the decision
to buy a new, energy-efficient computer
much easier. Dell is accelerating its programs to reduce hazardous substances
in its computers, and its new OptiPlex
desktops are 50% more energy-efficient
than similar systems manufactured in
2005, thanks to more energy-efficient
processors, new power management
features, and other factors.
Likewise, Hewlett-Packard recently
unveiled what it calls “the greenest
computer ever”—the rp5700 desktop
PC. The rp5700 exceeds U.S. Energy
Star 4.0 standards, has an expected life
of at least five years, and 90% of its materials are recyclable. The computer is
easy to disassemble and meets the European Union’s RoHS standards for the
restriction of the use of certain hazardous substances in electrical and electronic equipment. Moreover, 25% of the
rp5700’s packaging materials are made
of recycled material.
for the future of the Planet
In an effort to ensure “computing can
have a positive effect on our lives and
the world,” Hopper and Andrew Rice,
an assistant director of research at the
University of Cambridge’s Computer
Laboratory, have identified four principal goals in their paper “Computing for
the Future of the Planet.” The first goal
is an optimal digital infrastructure in
which computing’s overall energy consumption is reduced and the efficient
use of energy in the manufacture, operation, and disposal of computing devices is maximized.
The second goal is “to sense and optimize the world around us with reference to a global world model,” which
would “inform us about the energy con-
sumption and other effects of our activities on the natural environment.”
The third goal is a new emphasis
on predicting and responding to future events by modeling their behavior. According to Hopper and Rice,
“The traditional role of computing as
an execution platform for these models will continue to be important and
must grow in performance to service
both the increasing demands of high-er-fidelity models and also to accommodate any new overheads incurred
by correctness checking.”
Lastly, Hopper and Rice are “
interested in the possible benefit of digital
alternatives to our physical activities,”
such as electronic versions of printed
newspapers, music downloads rather
than physical CDs, and online shopping
as opposed to visiting stores and supermarkets. According to Hopper and Rice,
“One might argue that a total shift from
physical to digital seems unlikely in today’s world but for future generations
this concept might seem as obvious as
email is to us today.”
“People in the developing world,”
Hopper and Rice note, “often live in
resource-impoverished environments
so a physical-to-digital paradigm shift
has the potential to enable activities
that were hitherto prohibitively expensive, and to support development whilst
minimizing its impact. We seek to unlock methods of wealth creation in the
virtual world.”
Hopper and Rice also suggest the
development of a personal energy meter that would measure a person’s direct and indirect daily consumption,
with individualized breakdowns of “the
energy costs of travel, heating, water-usage and transportation of food [that]
will help us target areas for reduction
in our environmental footprint…. The
data collected will not only provide useful information for analyzing consumption patterns but also has the potential
to help individuals identify alternatives
to their current activities.”
“I think we’ve only just started to address the issue” of green computing,
says Hopper. “It’s just on the cusp of becoming important, and I think business,
not academia, has led the way. They are
driven by pragmatic concerns.”
Patrick Kurp is a freelance science writer in Bellevue, WA.
Artificial Intelligence
Super-
computer
Defeats
Human
Go Pro
The new Dutch supercomputer
Huygens, armed with the MoGo
Titan program, defeated a
human professional Go player
with a 9-stones handicap.
The victory appears to be the
first-ever defeat of a high-level human Go player by a
supercomputer in an official
match.
Until recently, scientists
were unable to create a
computer program capable of
beating even many amateur-level Go players. This state of
affairs changed in 2006 when
programmers Sylvain Gelly
and Yizao Wang devised a
revolutionary algorithm that
has enabled the MoGo Titan
program to attain new heights;
since August 2006, MoGo Titan
has been ranked number one on
the 9x9 Computer Go Server.
Teamed up with the Huygens
supercomputer, MoGo Titan
achieved a noteworthy victory as
its opponent, Kim Myungwan,
is an 8 dan pro (the highest
level is 9 dan) and a seasoned
international competitor. In
fact, the day before Myungwan’s
official match with Huygens
and MoGo Titan, he soundly
defeated the duo in three blitz
games played with varying
handicaps.
“The current result forecasts
that before 2020 a computer
program will defeat the best
human Go player on a 19x19
Go board in a regular match
under normal tournament
conditions,” says professor Jaap
van den Herik of Maastricht
University which, with INRIA
France, co-developed MoGo
Titan. “This is remarkable, since
around 2000 it was generally
believed that the game of Go was
safe to any attack by a computer
program. The 9-stones handicap
victory casts severe doubts on
this belief.”
The Korean-born Myungwan
appears to have taken the defeat
well. Two days after his loss to
MoGo Titan, he won the 2008
U.S. Open.