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era. Initially, however, Apple introduced
the iPod as a closed system that worked
only with the Macintosh and iTunes
music warehouse and did not support
non-Apple music formats or software
applications. It was as if Microsoft produced Windows and then built Office
but did not allow other software companies to build Windows-compatible applications. Eventually, under pressure,
Apple opened up the iPod software (but
not the hardware) to play some other
music formats, but not those from Microsoft or Real. Apple also uses proprietary digital rights management (DRM)
technology on the iPod and the i Tunes
store, creating problems with potential
ecosystem partners as well as customers. (To its credit, though, Apple did
introduce an iPod in 2002 compatible
with Windows and then a Windows version of i Tunes in 2003.)
Then we have the iPhone—
probably the most exciting electronics
product to hit the market since the
Macintosh. This “smartphone” —a
cell phone with many of the capabilities of a digital media player as well
as a Web-enabled handheld computer—also boasts a remarkable user
interface driven mainly by touch and
virtual keyboard technology. But the
original iPhone would not run applications not built by Apple, and it
would not operate on cell phone networks not approved by Apple (initially
only AT&T in the U.S., but later Deut-che Telekom/T-Mobile in Germany,
Telefonica/O2 in the U.K., and Orange in France). Fortunately for consumers, hackers around the world
found ways to unlock the phone and
add applications. A black market
also developed for “hacked” devices.
This market pressure persuaded Apple that its great new product was becoming a platform and needed to be
more open to outside applications.
In March 2008, Jobs also announced
that Apple would license Microsoft’s
email technology to enable the iPhone to connect to corporate email
servers. But Apple has yet to allow
consumers to use the iPhone on any
service network they choose.
If Steve Jobs and the rest of the Apple
team had thought to make “great platforms” first and “great products” second, then it is possible that most PC,
digital media, and smartphone users
Despite faster
recent growth than
microsoft, apple
relies too much on
the fleeting nature of
“hit” products.
today would be using Apple products.
Despite faster recent growth than Microsoft, Apple relies too much on the
fleeting nature of “hit” products. Apple
still is just half the size of Microsoft in
revenues and much less profitable. Apple won the battle for digital media players but that product, like PDAs, is likely
to disappear in favor of smartphones.
Apple may yet win the smartphone battle but still trails RIM’s BlackBerry and
Symbian/Nokia smartphones by a wide
margin. We shall see how the market
plays out, as Nokia, Samsung, and other
firms introduce products that look and
feel similar to the iPhone.
Which leads me to the puzzle alluded to in the title for this column:
Is it possible for a company with Apple’s creativity, foresight, and independence to think “great platform”
first and still produce “truly great”
products? Based on Sony’s experience with VCRs, or Microsoft’s with
MS-DOS and Windows, it is clear
that platform companies must work
with industry players and be willing
to make technical and design compromises, as Nokia has done with the
Symbian consortium. Jobs and other
Apple managers have been acutely
aware of the product versus platform
challenge and have preferred not to
follow an open platform strategy. But
customers have eventually pressured
Apple to open its products and it has
done so without losing too much distinctiveness. This evolution suggests
that Jobs and Apple could have pursued product and platform leadership
simultaneously. Just a thought about
what might have been.
Michael Cusumano ( cusumano@mit.edu) is a professor
at the MI T Sloan School of Management and author of The
Business of Software, Free Press/Simon and Schuster, 2004.