terference errors do not propagate
over time), multiview independence
(when used in a multiview video context, DVC encoders do not jointly
process multiple views and thus do
not need inter-camera, inter-encoder
communication, saving energy), and
codec-independent scalability (in
current scalable codecs, a prediction
approach from lower to upper layers
requires the encoder to know the coding solutions for each layer, and the
DVC approach allows each layer to
use a discrete codec, unknown to the
encoder, as knowledge of every layer
is no longer necessary).
These benefits will positively impact video-related applications such
as mobile videoconferencing and
video email. “The future will tell us
in which application domain the dis-
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A conversation with
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GPU architectures
Scene completion using
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Geometry, flows,
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algorithms
The enrollment crisis
in Canada
Q&A with Daphne Koller,
winner of the first ACM-
Infosys Foundation Award
and the latest news on e2e
systems and cryptography, green
computing, and the Deep Web
tributed source coding principles will
find success,” says Pereira.
Video everywhere
Although Pereira sees important roles
for academia and industry, “DVC is
still very much an academic exercise
with very few companies involved,” he
says. “MPEG [the family of standards
used for coding audiovisual informa-tion] is not involved at all because it is
too early to think about any standardization, and we still don’t know what
the best solution may be.”
“With the continuing convergence
of Internet, cable-based technologies,
and wireless, bandwidth should also
increase and we’ll be seeing more on-demand and live video applications
very soon,” says Kevin Bee, CEO of
Uptime Video, a video encoding firm
based in Thousand Oaks, CA. This
growing convergence has already led
Adobe to include H.264 compatibility in its Flash Player 9, a move that
has exponentially extended the codec’s reach.
“We know where DVC may arrive
from a theoretical point of view, but
we still don’t know how to arrive there
in practice,” says Pereira.
Sullivan concurs. “H.264 itself gets
easier to implement over time, but it
will take a lot of work to make a better
compression-capable codec,” he says.
“We’re not there yet, and won’t be for
several years at least.”
One major area of scientific research is human cognition. “Audio
people had to enter this area earlier
and deeper because the amount of redundancy in audio is much lower than
in video, and they had to deal with irrelevancy in a more efficient way,”
says Pereira. Clearly, he concludes,
a better understanding of visual perception and the manner in which the
human visual system responds to
compression are among the most important next steps.
“The bottom line is that it is time for
research and hard work,” says Pereira.
“We should not go too fast in terms of
making products so as to avoid ‘killing
the goose that laid the golden egg.’ But,
honestly, I don’t even know if there’s a
goose yet.”
Logan Kugler is a Los Angeles-based freelance writer
who writes about business and technology.
Information Technology
Goodbye,
Computer
Mouse
The days of the computer mouse
are nearing their end, Gartner
analyst Steve Prentice has told
the BBC News. Prentice expects
the functionality of the mouse
to be gradually replaced during
the next three to five years
by emerging alternative user
interfaces that rely on facial
recognition, movement, and
gestures.
Prentice says the mouse has
staying power in the desktop
computer environment,
but believes that “for home
entertainment or working on a
notebook, it’s over.”
He notes that Apple,
Intel, and Microsoft are now
promoting gestural interfaces
for future computer use and
that NEC, Panasonic, and Sony
are demonstrating applications
that use facial and movement
recognition.
“With the [Nintendo] Wii you
point and shake and it vibrates
back at you so you have a two-way relationship there,” says
Prentice. “The new generation
of smart phones like the iPhone
all have tilting mechanisms or
you can shake the device to do
one or more things. Even the
multi-touch interface is so much
more powerful and flexible than
in the past allowing you to zoom
in, scroll quickly, or contract
things.”
Of course, not everyone
agrees with Prentice. “The death
of the computer mouse is greatly
exaggerated,” says Rory Dooley,
senior vice president and general
manager of Logitech’s control
devices unit, who notes that
much of the developing world
has still to get online. “There are
around one billion people online,
but the world’s population is
over five billion.... The mouse will
be even more popular than it is
today as a result.”
Invented by Douglas
Engelbart of the Stanford
Research Institute, the
computer mouse will celebrate
its 40th anniversary later this
year. Engelbart, recipient of the
1997 ACM A. M. Turing Award,
never received any royalties for
his invention, in part due to its
patent expiring in 1987 before
the widespread popularity of
personal computers.