58 Designing Games with a Purpose Data generated as a side effect of game play also solves computational problems and trains Al algorithms. By Luis von Ahn and Laura Dabbish
68 The Collaborative Organization of Knowledge
Why Wikipedia’s remarkable growth is sustainable.
By Diomidis Spinellis and Panagiotis Louridas
74 Computer Science and Game Theory The most dramatic interaction between computer science and game theory may involve game-theory pragmatics.
By Yoav Shoham
08/08 vol. 51 no. 8
82 Technical Perspective
A Methodology for Evaluating Computer System Performance By William Pugh
83 Wake Up and Smell the Coffee: Evaluation Methodology for the 21st Century
By Stephen M. Blackburn, Kathryn S. McKinley, Robin Garner, Chris Hoffmann, Asjad M. Khan, Rotem Bentzur, Amer Diwan, Daniel Feinberg, Daniel Frampton, Samuel Z. Guyer, Martin Hirzel, Antony Hosking, Maria Jump, Han Lee, J. Eliot, B. Moss, Aashish Phansalkar, Darko Stefanovíc, Thomas VanDrunen, Daniel von Dincklage, and Ben Wiedermann
90 Technical Perspective Transactions are Tomorrow’s Loads and Stores
By Nir Shavit
91 Composable Memory Transactions By Tim Harris, Simon Marlow, Simon Peyton Jones, and Maurice Herlihy
about the cover: Ben Fry, doctoral graduate of the MIT Media Lab, took hundreds of actual images and responses from the gwap.com ESP Game and employed Processing to create the data visualization on this month’s cover. Aside from being one of the original initiators of the open source Processing project, his book Visualizing Data, was recently published by O’Reilly.
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