Input Equals Output. In a GUI, input devices are
distinct and separable from output devices: a mouse is
not a display. However, this separation is typically not
true for interactions with physical objects. Paper documents may be stacked, moved around, and folded with
a kind of physical immersion that can only be dreamed
of in GUI windows. This immersion can only be
achieved through a complete synergy between multi-finger, two-handed manipulations and corresponding
visual, haptic, and auditory representations. This
means displays should sense their own shape as input,
as well as all other forces acting upon them. In an
OUI, such input is not distinguishable from its
graphic output: users literally touch and deform the
graphics on display. As such, OUI displays render as a
real-world object, into the shape that best supports
data interpretation. Bits and pieces of such behavior
are already found in Apple’s rigid planar iPhone display: its multi-touch screen, for example, senses the
deceleration of the finger, providing an impulse to the
physics engine to scroll the menu as if it was flicked.
Function Equals Form. According to Lloyd
Wright’s mentor, Sullivan, the shape of a building or
object should be predicated on its intended function,
not its precedent: “form follows function.” Bauhaus
popularized his credo by abolishing embellishments in
everyday design. Lloyd Wright thought this was a mistake: according to him, form should not follow function: “they should be one, joined in a spiritual union.”
This notion resonates with Gibson’s ecological
approach to visual perception, embodied in the concept of affordance: the qualities of an object that allows
a person to perceive what action to take. That is, the
form of an object determines what we can do with it.
This describes well what Organic User Interfaces excel at: the physical representation of
activities. Picking up a display activates it for
input. Rotating it changes view from landscape to portrait. Likewise, bending the top
right corner of the display inward may
invoke a paging down action, while bending
it outward pages up. Bending both sides
inward causes content to zoom in, while
bending outward zooms out. An example of
such behaviors is found in Parkes’ Senspectra,
a molecular modeling toolkit (see Figure 3).
When a user bends the molecular model,
LEDs embedded in the nodes glow according to the amount of strain exerted upon the
optical fibers that connect them.
Form Follows Flow. Today, more than
ever, meaning is appropriated by context.
Similarly, OUIs adapt their form to better
suit different contexts of use. Their shape fluidly follows the flow of user activities in a manifold of
physical and social contexts of reuse, as well. A simple
example is found in the use of folding in clamshell cellphones. Opening the clamshell activates the phone, a
very strong affordance indeed. Closing it ends its functionality, deactivating the keys, protecting the display
and reducing its footprint, all in one movement. A
more profound example is found in the Readius: its
display folds out when needed, thus doubling the
available screen real estate when the activity such
requires. Like clothing, forms should always suit the
activity. Clothing fits the body while closely following
its movements, and can even be deformed to serve
other functions, like holding objects, if necessary.
Thus, if the activity changes, so should the form. This
kind of adaptation is best exemplified by actuated
OUIs like Lumen [ 6], a display that changes shape in
3D, or by SensOrg, an electronic musical instrument
with a flexible arrangement of inputs that are molded
to varying physical or creative demands [ 10]. The
Moldable Mouse in Figure 2b shows how malleability
also reduces the risk of painful repetitive strain injuries.
Its body—made of non-toxic polyurethane-coated
modeling clay with stick-on buttons—allows input to
literally follow the shape of the hands.
EARLY EXAMPLES OF ORGANIC USER
INTERFACES
One of the first systems to exhibit OUI properties
was the Illuminating Clay project [ 5]. Bridging the
gap between TUI and OUI, it was the first interactive display made entirely out of clay. With their
hands, users could deform the clay model, the
topography of which was tracked by an overhead