happening against a
backdrop of microprocessors that are faster,
smaller, and more
energy-efficient than ever
before, powered by
super-thin, flexible polymer batteries that withstand tens of thousands
of bends. Such phenomenal technological breakthroughs are opening up
entirely new design possibilities for HCI, to an
extent perhaps not seen
since the days of the first
GUIs.
Projection/ In this special section,
Haptic we attempt to map out a
future where these tech-
TUI OUI nologies are commonplace. A future led by
disruptive change in the
way we will use digital
appliances: where the
shape of the computing
device itself becomes one
of the key variables of
interactivity. We have
invited a number of top researchers in this field to
share their ideas on this topic. This section covers
three tightly knit themes, which define what we refer
to as an Organic User Interface (OUI):
Developments in human-computer interaction are often preceded by breakthroughs in
display technologies.
Display
Technology
CRT
LCD
HUD/
3D
E-Ink
Flexible and Kinetic
User
Interface
GUI
Ubicomp and
Context-Aware
VR/AR and
Wearables
This diagram shows how OUI interaction styles might eventually relate to those found in traditional
GUIs. In OUIs, simple pointing will be supplanted by multi-touch manipulations. Although menus will
still serve a purpose, many functions may be triggered through manipulations of shape. OUIs will take
the initiative in user dialogue through active shape-changing behaviors. Finally, OUIs’ superior multi-tasking abilities will be based on the use of multiple displays with different shapes for different purposes.
These will appear in the foreground when picked up or rolled out, and they will be put away when no
longer needed.
Over the past few years, another quiet
revolution has been brewing in some of
the fundamental technologies used to
create digital computing devices.
While still limited in resolution, speed,
color, and size, pixels made of electrophoretic ink (E-Ink) and light-emitting polymer
technologies, combined with advances in organic
thin-film circuit substrates, now allow for displays so
thin and flexible they are beginning to resemble
paper (see Figure 1). Display manufacturers are
beginning to weave textile displays as well, by
threading large arrays of tiny LEDs into fabrics and
furniture. In parallel to these developments,
advances in sensor technologies now allow for input
devices to track the position of multiple fingers,
twists, pressure, and acceleration on any surface. On
the output side, miniature actuating devices, shape
memory polymers, multi-layer piezoelectric sand-wiches, and tiny ultrasound motors are beginning to
allow for “claytronic” interaction devices, with displays that actively reshape themselves [ 1]. All this is
1. Input Equals Output: Where the display is the
input device.
The developments of flexible display technologies
will result in computer displays that are curved, flexible, or any other form, printed on couches, clothing, credit cards, or paper. How will we interact with
displays that come in any shape imaginable? What
new interaction principles and visual designs
become possible when curved computers are a reality? One thing is clear: current point-and-click interfaces designed for fixed planar coordinate systems,
and controlled via some separate special-purpose
input device like a mouse or a joystick, will not be
adequate. Rather, input in this brave new world of
computing will depend on multi-touch gestures and
3D-surface deformations that are performed directly
on and with the display surface itself. In future interfaces, input and output design spaces are thus
merged: the input device is the output device. We have
invited two authors to discuss their work on this